Showing posts with label METROID (FAMICOM). Show all posts
Showing posts with label METROID (FAMICOM). Show all posts

06 January 2010

Start or continue





The game was also notable for featuring a female main character in a time when the vast majority of games relegated female characters to variations on the "damsel in distress" role. Fighting "Mother" Brain, who may or may not have been the leader of the pirates. Kazawa admits the glitch worlds were not glitches at all.

27 January 2009

20X5


One other major sound change was to the "countdown alarm" when Mother Brain dies: in the FDS version, it's a loud screeching siren, and in the NES version, it's a slightly soft "whoop whoop" sound.

20 May 2008

LVL DATA EXPLAINED


As explained here.

31 March 2008

THE BOMB ASSIST JUMP


Not to be confused with the Bomb Jump technique which propels Samus up while she's in ball form through the timed placement of bombs, this is a move that's useful when you need to make a jump that's a bit higher than you can jump on your own... 1) Roll into a ball and set a bomb 2) Stand up before the bomb detonates. DO NOT MOVE after you stand! 3) Let the explosion propel you up. 4) As long as Samus is in the standing position, she can jump.

07 January 2008

05 November 2007

KRAID


s o m e - 1   s e t - u p u s - t h e   B 0 M B 1 1 | the fake Kraid

09 October 2007

29 August 2007

M510 EMERGENCY ORDER


EQUIVOCAL'S 100TH POST

10 August 2007

TOURIAN


+++ cmp #$83 bne + ; move until Y coord = $83 inc ObjAction,x
+ jmp ShowElevatorElevatorScroll:
lda ScrollY bne ElevScrollRoom ; scroll until ScrollY = 0
lda #$4E lda #$41 sta AnimIndex
lda #$5D
sta AnimResetIndex,x lda #$50sta AnimIndex,x
inc ObjAction,x
lda #$40
sta Timer
jmp ShowElevator

ElevScrollRoom:
lda $030F,x bpl + ; branch if elevator going down jsr ScrollUp jmp ShowElevator jsr ScrollDown
jmp ShowElevator
LD8A3: inc ObjAction,x

13 July 2007

14 June 2007

08 June 2007

07 June 2007

05 June 2007